![]() #define USE_TECHNICOLOR 0 // TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) Use Curves instead if you want to avoid that. This increases contrast but causes clipping. #define USE_LEVELS 0 // Levels : Sets a new black and white point. ![]() #define USE_LUMASHARPEN 1 // LumaSharpen : Sharpens the image. #define USE_HDR 1 // HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_BLOOM 0 // Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_PIXELART_CRT 0 // PixelArt CRT : Scanlines for pixel art (high performance cost) #define USE_ADVANCED_CRT 0 // Advanced CRT : Simulates an old CRT TV display. #define USE_CA 0 // Chromatic Aberration : Mimics the look of a cheap camera lens, by distorting the colors. #define USE_EXPLOSION 0 // Explosion : Scatters the pixels, making the image look fuzzy. #define USE_FXAA 0 // FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. #define USE_SMAA 1 // SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. #define USE_CARTOON 0 // Cartoon : "Toon"s the image. #define USE_ASCII 0 // Ascii : Converts the image to Ascii-art. ![]() Effects are listed in the order that they are applied.
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